(UnityEngine.GameObject target, eventData, +EventFunction`1 functor) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/ExecuteEvents.cs:262) ( handler, eventData) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/ExecuteEvents.cs:71) UnityEngine.UI.Slider.OnDrag ( eventData) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/UI/Core/Slider.cs:636) ![]() ![]() UnityEngine.UI.Slider.UpdateDrag ( eventData, UnityEngine.Camera cam) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/UI/Core/Slider.cs:602) UnityEngine.UI.t_normalizedValue (System.Single value) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/UI/Core/Slider.cs:298) UnityEngine.UI.t_value (System.Single value) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/UI/Core/Slider.cs:253) UnityEngine.UI.Slider.Set (System.Single input, System.Boolean sendCallback) (at /Applications/Unity/2020.3.7f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages//Runtime/UI/Core/Slider.cs:519) `1.Invoke (T0 arg0) (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:63) () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) NullReferenceException: Object reference not set to an instance of an objectĪppSettingsPanelScript.OnIsImperialToggleChanged () (at Assets/Scripts/AppSettingsPanelScript.cs:32) ![]() I recently updated my project from 2019.1.10f to 2020.3.7f1, and now my sliders all get this error when I switch it:
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